My name is Nathaniel Ellingson and I am a software engineer and game developer based in the San Francisco Bay Area, and originally from Salt Lake City. I have worked professionally in the video game industry since 2015 on titles for mobile and console platforms using the Unity game engine.
Pixel Slide! - A solo-developed block sliding match-3 puzzle game with unique gameplay mechanics, daily leaderboards, social features, and more! Now available for Android and iOS .
The customer support website for Pixel Slide! is available here.
EverMerge - A fairy tale themed merge-3 game for Android and iOS.
LEGO Brawls - A customizable platform brawler a la Smash Bros. for Apple Arcade and all major consoles.
addressables-scriptableobjects-test - A demonstration of a subtle and potentially unexpected interaction between ScriptableObjects and Addressables in Unity, as well as a viable workaround for the problem.
ShapeMath2D - A collection of static functions for performing common (and some uncommon) geometry tests in 2D.
TofuECS - A very fast and memory efficient ECS (entity-component-system) framework written in C#.