Fydar

  • LocationBrighton, UK

  • Email
  • Portfolio Websitehttps://fydar.dev/
  • GitHub@Fydar
  • LinkedIn/in/fydar

Greetings,

I am a programmer with 7 years, 6 months of experience working in the Games Development industry. I have worked on 8 commercial titles and I have an extensive portfolio of other works.

GameEITR GameLEGO® Star Wars™ Battles
GameStar Citizen GameSquadron 42 GameOutRage: Fight Fest
GameSouthfield GameUNO™ GamePhasmophobia

My career has been diverse, spanning a range of disciplines in the Games Development industry, making me a highly versatile candidate for any role.

In addition to my professional experience in the above disciplines, I'm also a very active hobbyist developer. I regularly participate in game jams, many of which are available on my portfolio website. These serve as a great opportunity for me to push the boundaries of my knowledge with new techniques and the latest technologies.

Thank you for your consideration.

Sincerely,
Fydar

Fydar's signature.

/θaɪdɑr/

Professional Experience

The logo for 'Kinetic Games'.
2025

Kinetic Games

Full-time Indie 3 months

Southampton, United Kingdom Hybrid

Phasmophobia
Gameplay Programming

Senior Gameplay Programmer

December 2024 – March 2025 3 mos

The logo for 'Snap Finger Click'.

Snap Finger Click

Full-time AA 5 months

Brighton, United Kingdom Remote

UNO™
Gameplay Programming

Senior Gameplay Programmer

July 2024 – November 2024 5 mos

The logo for 'Radical Forge'.
2024
2023
2022

Radical Forge

Full-time AA 1 year, 7 months

Middlesbrough, United Kingdom Remote

Southfield
Tools Programming

Senior Tools Programmer

September 2022 – March 2024 1 yr, 7 mos

Technical Art

EGX 2023 Panellist

'Technical art roles: What they are, and how to get one'

The logo for 'Hardball Games'.

Hardball Games

Full-time AA 3 months

Brighton, United Kingdom Hybrid

OutRage: Fight Fest
Gameplay Programming

Senior Gameplay Programmer

April 2022 – June 2022 3 mos

The logo for 'Cloud Imperium Games'.
2022
2021

Cloud Imperium Games

Full-time AAA 1 years, 8 months

Wilmslow, United Kingdom Remote

Star Citizen and Squadron 42
Tools Programming

Tools Programmer

September 2020 – April 2022 1 yrs 8 mos

The logo for 'TT Games'.
2020
2019

TT Games

Full-time AA 2 years, 3 months

Brighton, United Kingdom On-site

LEGO® Star Wars™ Battles
Backend Engineering

Server Programmer

May 2019 – September 2020 1 yr 5 mos

Backend Engineering

Junior Server Programmer

July 2018 – May 2019 10 mos

The logo for 'Eneme Entertainment'.
2018
2017

Eneme Entertainment

Full-time Indie 1 year

London, United Kingdom Remote

EITR
Systems Engineering

Systems Programmer

July 2017 – July 2018 1 yr

Education

The logo for 'Northbrook College'.
2018
2017
2016

Northbrook College

Worthing, United Kingdom

Northbrook College

Extended Diploma in Games Development

2017 – 2018 Distinction

It was towards the end of this course that I started my work at 'Eneme Entertainment' on the indie title 'EITR'.

Landscape promotional material for the game 'The Dwellers'.

The Dwellers

A dungeon crawler with a powerful node-based editor for the RPG system.

Landscape promotional material for the game 'Voxel Multiplayer'.

Voxel Multiplayer

Fully bespoke voxel rendering system to create a 'Cube World' style game with a multiplayer component.

Northbrook College

Diploma in Games Development

2016 – 2017 Distinction

I joined this course with a strong understanding of game development and programming from my hobbyist experience. This course offered me the freedom to explore programming concepts at my speed. I also had the opportunity to learn the fundamentals of 2D and 3D art.

I became familiar with 3DS Max which became my tool of choice. This benefited my understanding of 3D graphics greatly. The 3D artistry later inspired my exploration of Substance Designer and other tech art tools.

Landscape promotional material for the game 'The New Earth Conflict'.

The New Earth Conflict

A realtime space strategy game where the player takes the pilot seat of a battleship.

Landscape promotional material for the game 'Crypt Crawl'.

Crypt Crawl

A pixel art dungeon crawler with dungeon textures generated in Substance Designer.

Game Jams

The logo for 'GBJAM'.

GBJAM 8

September 2022 1 week Solo

I can't remember why I finally decided on the project idea, but once I did, the first thing I made was a shader that could emulate the style and feel of a Game Boy game. I then used Pyxel Edit to create the pixel art tilesets used for the character, terrain, and mining minigame.

I especially enjoyed creating the procedural generation systems to firstly create the maps and then scatter minable resources underneath the rock. I created the entire game using a single entrypoint, as opposed to the Unity component based IoC (inversion of control).

Landscape promotional material for the game 'Mini Miner'.

Mini Miner

The Game Boy demake of the Nintendo DS Pokémon Diamond and Pearl underground mining minigame.

The logo for 'Ludum Dare'.

Ludum Dare 46 Compo

April 2020 48 hours Solo

Upon hearing the theme 'Keep it alive' I immediately recalled my days playing the "Healer" in MMORPG raids and wanted to create a UI-only version of my experiences.

I also explored new scripting methods to create abilities in RPG games, as I wanted to be able to create a system that would allow me to add multiple unique ways of healing your allies.

I'm very proud of the overall experience, primarily because of it’s difficulty. It may take several playthroughs to complete, but it is doable once you know what you are down.

Landscape promotional material for the game 'Raid Healer Simulator'.

Raid Healer Simulator

The simulation experience of what it’s like to be a healer in an MMORPG raid, complete with a variety of abilities and a challenging boss battle.

The logo for 'Astral Elites'.

Asteroids Clone

July 2018 8 hours Solo

For this Asteroids clone, the first thing I implemented was procedurally generated asteroid meshes. I then utilised Unity’s 2D physics engine to fling those asteroids into the centre of the arena.

After the code test concluded, I added Discord integration via the Discord SDK.

Landscape promotional material for the game 'Astral Elites'.

Astral Elites

The physics-based and fast-paced asteroid clone for the modern era, complete with Discord integration.

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