EP0855074B1 - Process for determining a proportional jackpot win - Google Patents
Process for determining a proportional jackpot win Download PDFInfo
- Publication number
- EP0855074B1 EP0855074B1 EP97928232A EP97928232A EP0855074B1 EP 0855074 B1 EP0855074 B1 EP 0855074B1 EP 97928232 A EP97928232 A EP 97928232A EP 97928232 A EP97928232 A EP 97928232A EP 0855074 B1 EP0855074 B1 EP 0855074B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- jackpot
- game
- gambling
- gaming machine
- win
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
Definitions
- the invention relates to a method for determination a proportional jackpot win according to the generic term of Claim 1.
- the progressive jackpot will hit when a predetermined winning combination of symbols or other predetermined events at each of the Slot machines triggered.
- Another profit-generating event can e.g. B. Reaching one to the user of the slot machine unknown and randomly reached jackpot threshold his.
- the jackpot amount can only be won by one Slot machines are triggered and this will be the whole The amount of the jackpot allocated or paid out. Because the symbolic Display means connected to a jackpot Slots can be different, e.g. B.
- EP-A-0 607 823 discloses a method with the features of Preamble of the independent claims.
- the invention has for its object to a jackpot system create where the incentive to play is increased and where Failure of the jackpot control unit largely prevented becomes.
- the jackpot system according to the invention has the advantage that every slot machine controls the jackpot system can.
- This game system also differs fundamentally from the existing progressive ones Jackpot link systems because the accumulated progressive jackpot amount not assigned to a single winner or slot machine but in a specially designed for this Play out of several eligible players to the the respective slot machine is played, each eligible to participate Slot machine according to its winning order participated in the payment of the jackpot amount.
- the jackpot play is part of the game system of the slot machines connected to the jackpot system.
- a networked play facility 1 shown in FIG. 1 exists from several coin operated slot machines 2a - 2d and a large display field 3, in which the current jackpot level is shown.
- the slot machines 2a - 2d are medium a network cabling 4 to a communication network connected with each other.
- the communication network can be 32 or include more slot machines.
- the one in the communication network merged slot machines 2a - 2d can be different Have game systems.
- the display means for display of profitable symbol combinations in the Slot machines 2a-2d are video screens 8.
- the slot machines 2a and 2c have to represent profitable symbol combinations a video screen 8 on which in a 3x3 matrix Symbol combinations are shown. At the same time the respective video screen 8 of the slot machines 2b and 2d current jackpot status is displayed.
- slot machines 2b and 2d are three with a video screen 8 side by side arranged roller-shaped circulating bodies displayed. In a marked area of the video screen 8 of slot machines 2b and 2d also becomes the jackpot stand displayed.
- the slot machines 2a-2d each face the front in the area of the video screen 8 a device for Acceptance of coins or banknotes.
- the slot machines Network cable 4 connecting 2a - 2d does not become shown plug-in connectors on the slot machine side, the slot machine side with a controller 7 of respective slot machines 2a-2d are connected.
- the large display field 3 is provided via a machine Plug connection with the controller 7 of the gaming machine 2b get connected.
- the slot machine 2 includes one as a video screen trained symbol display 8.
- the controller 7 includes next to a mainboard 10 a commboard 11. From the commboard 11 are display means of a jackpot and data exchange and data synchronization of those in the communication network Slot machines 2a-2d controlled.
- a coin unit 12 (DE 36 41 346 A1), consisting of an electronic coin validator, a subsequent coin separation unit followed of coin-specific coin stacking tubes, the ends have an electromagnetically actuated payout unit, and controls 13, which are not mediated by a shown interface with the microcomputer 9 of the mainboard 10 are connected.
- the microcomputer 9 of the mainboard 10 comprises a microprocessor (CPU Hitachi 64 180 or Zilog Z80 180, 8 bit, 12 MHz) with an arithmetic logic unit, an accumulator and a control unit with fixed value (ROM 27C 1000/2000/4000) and operating data memory (DS 1386 Battery backup RAM), a clock generator and a bus system, from which all units with data and memory addresses as well Control signals are supplied and an input / output unit to handle data traffic with the periphery, such as the Video screen 8, the coin unit 12 or the controls 13. Furthermore, the microcomputer 9 comprises serial interfaces 14, 15. With the serial interface 15 (TTL level) one Connection to the game machine-side Commboard 11 created. The serial interface 14 is an RS 232 interface educated.
- the commboard 11 comprises an independent CPU 16 (Hitachi 64 180 or Zilog Z80 180) with a CPU-side serial Interface 30.
- the CPU is a read-only memory 17 (ROM) 27C 1000/2000 and a battery-backed operating data memory 18 (RAM) of type DS 1225 / 1230Y assigned.
- ROM read-only memory
- RAM battery-backed operating data memory
- a serial Port 22 of the communication controller 21 leads under Mediation of a power amplifier 23 (MAX483 or MAX487) to the large display field 3, with which the current jackpot level is shown.
- an interface designed as RS 232 24 of the communication controller 21 is a not shown external personal computer can be connected.
- a serial interface 25 of the communication controller designed as RS 485 21 is an interface converter 26 connected.
- the interface converter 26 essentially comprises Type 6 N 136 optocoupler 27 for electrical isolation and this is followed by a power level 28 this is connected to the network cabling.
- Each Commboard 11 has an individual address number that is about a rotary switch is set once. After switching on every slot machine is automatically recognized, which slot machine 2a - 2d the master or Slaves function takes over. After switching on the wait Slot machines for a time of 3 seconds + (50 milliseconds x individual address number) on a detection signal of the master. As there was no slot machine at this time 2a - 2d has taken over the master function, the detection signal remains out. In this case the Commboard will look for more A master function takeover signal is sent for 2 seconds. According to the above The slot machine will calculate the time with the lowest address number send this signal first and take on the master role.
- the other commboards 11 will acknowledge receipt of this signal and appear as Behavior of slaves in the communication network. Over the communication network are all (30 milliseconds x number of slot machines in the communication network) the data is updated, d. H. the master asks about each slave Data, accumulates the total amount and returns the data to the slaves so that each commboard 11 is the same Contains data. This can cause a malfunction of the Masters each slave take over the master function.
- Such one Verbund offers the advantage of multimaster capability.
- Each Commboard 11 contains its own CPU with the communication software and all relevant for the control of the network Data and can therefore function both as the master as well as take over the function of a slave. Through this Measure ensures that even if the master fails the valid database and the overall function of the Received systems with the exception of the original master remains.
- the commboard 11 After a successful automatic master / slave definition, each time the slot machines 2a-2d are switched on, the commboard 11 gives an enable signal to the mainboard 10. Via an interface on the mainboard, designed as RS 232 14, can be configured with a PC, what percentage of the respective game bet to the jackpot is dissipated. The fill level of the jackpot is on the one hand with the video screen 8 and the other via a central large display field 3 shown. Furthermore, a second, hidden, so-called hidden jackpot provided. This covered or second, progressive not visible to the player Jackpot grows in the background. The increase or the growth of the second, hidden hidden jackpot is from Operator adjustable. The operator specifies the percentage which is branched off from the stake for the hidden jackpot.
- the first jackpot is only partially paid out, will the remaining amount of the first jackpot is used to win the Fill up the hidden jackpot and this will subsequently become first jackpot, the one with the respective device side and / or large display field 3 is displayed.
- an adjustable Percentage thus becomes the first at the same time the hidden jackpot was also set up.
- a jackpot trigger value is given by a lower one and the upper jackpot size. With a pseudo-random generator of the motherboard 10 is a between the bottom and Jackpot trigger value located above the predetermined jackpot size determined. When the jackpot trigger value is reached or exceeded the jackpot is frozen and a jackpot play sequence started. The jackpot limit is determined by the proportionate transfer from the further stakes exceeded will be the one that exceeds the jackpot trigger value Amount added to the hidden jackpot.
- the slot machine 2a - 2d asks every 30 milliseconds Master function the data from every single slave from time to time thus receives the jackpot's increase amount. These partial amounts are accumulated by the master, the current jackpot value calculated and via the communication network to the slaves directed. If it reaches or exceeds the Jackpot trigger value determined, the mainboard 10 one special jackpot play sequence activated, which in all Slot machines 2a - 2d is the same.
- the qualified user of the slot machine 2a - 2d now given the opportunity, during another, yourself subsequent predetermined period of time for an arrival of a game result. This is done by a Actuation from the front of the gaming machine 2a-2d Controls with the controller 7 of each Slot machines 2a - 2d are connected. The remaining operating time is also shown graphically on the video screen. Furthermore, each player's odds or the possible winning amount from the jackpot. Should multiple players bet on the same game result (horse) the win rate will be according to this number of players recalculated and displayed on the video screen 8. For calculating The profit rate applies as follows:
- Win rate per placement Horse racing with 5 horses 4 horses 3 horses 1st place 50% (of the jack 52% 55% 2nd place 20% pot values) 21% 25% 3rd place 15% 16% 20% 4th Place 10% 11% 5th place 5%
- the qualification period described in the beginning is waived. by the slot machine operator can use the qualification time a personal computer via the serial interface 14 be deactivated, d. H. the users of the slot machines 2a - 2d then do not have to be predetermined by the gaming machine Reach winning symbol combination to participate in the final. everyone can therefore participate in the final.
- the jackpot trigger value activate a "promotion" jackpot within the system, d. H. an amount and date / time are entered (via the serial interface 14). Using one on the Mainboard 10 existing real-time clock is exactly the set Time of the endgame with the set amount initiated.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Die Erfindung bezieht sich auf ein Verfahren zur Ermittlung eines anteiligen Jackpotgewinns gemäß dem Oberbegriff des Patentanspruchs 1.The invention relates to a method for determination a proportional jackpot win according to the generic term of Claim 1.
Aus den US Patenten 5 116 055 ist eine Anordnung von Spielgeräten bekannt, die gemeinsam einen Jackpot auffüllen. Bei diesen gewinnauszahlenden Spielautomaten, wie z. B. Slot-Maschinen, Poker-Maschinen oder Bingo-Maschinen, wird anstelle eines festen Maximalgewinns zusätzlich in Abhängigkeit von der Anzahl der verspielten Münzen ein progressiver Jackpot aufgefüllt. Dieser progressive Jackpot wird dem Spieler zum einen auf einem Großdisplay und zum anderen mit einer spielautomatenseitigen Ziffernanzeige angezeigt. Die Spielautomaten sind derart eingestellt, daß von dem jeweils verspielten Münzwert um einen von dem Betreiber des Spielautomaten einmalig eingestellten Prozentsatz vom Münzwert der Jackpot gefüllt wird. Die Steuerung des gesamten Jackpotsystems erfolgt gemäß der US 5 116 055 durch eine eigene Steuereinheit, die unter Vermittlung einer jeweils automatenseitigen Schnittstelleneinheit mit dieser verbunden ist. Der progressive Jackpot wird beim Erreichen einer vorbestimmten gewinnbringenden Symbolkombination oder anderen vorgegebenen Ereignissen bei einem jeden der Spielautomaten ausgelöst. Als weiteres gewinnauslösendes Ereignis kann z. B. das Erreichen eines dem Benutzer des Spielautomaten unbekannten und zufällig erzielten Jackpot-Schwellwertes sein. Der erzielte Jackpotbetrag kann nur von einem Spielautomaten ausgelöst werden und diesem wird der gesamte Betrag des Jackpots zugeordnet bzw. ausgezahlt. Da die symboldarstellenden Anzeigemittel der an einen Jackpot angeschlossen Spielautomaten unterschiedlich sein können, z. B. Walzen, Klappkartenkarusselle oder Videoanzeigen umfassen, und somit eine unterschiedliche Symbol-Kombinationsvielfalt anzeigen können, ist vorgesehen, daß in Abhängigkeit der darstellbaren Kombinationsvielfalt von Symbolkombinationen und des jeweiligen Spieleinsatzes an dem jeweiligen Spielautomaten für jeden Spielautomaten in Abhängigkeit der darstellbaren Symbolkombination vom Spieleinsatz ein unterschiedlicher Betrag für die Jackpotauffüllung abgezweigt wird. Von Nachteil ist jedoch dabei, daß der jeweilige Jackpotbetrag nur dem auslösenden Spielautomaten zugeordnet wird. Des weiteren wird bei einem hardwaremäßigen oder softwaremäßigen Ausfall der zentralen Steuereinheit für den Jackpot das gesamte Jackpotsystem zum Erliegen kommen.An arrangement of gaming devices is known from US Pat. No. 5,116,055 known that together fill a jackpot. at these winning payout slots, such as B. slot machines, Poker machines, or bingo machines, will be used instead a fixed maximum profit depending on the Number of coins played a progressive jackpot filled. On the one hand, this progressive jackpot becomes the player on a large display and on the other hand with a slot machine side Numerical display is shown. The slot machines are set so that from the respective playful coin value by a one-time set by the operator of the slot machine Percentage of the coin value the jackpot is filled. The entire jackpot system is controlled in accordance with the US 5 116 055 through its own control unit, which is mediated each with an interface unit on the machine side this is connected. The progressive jackpot will hit when a predetermined winning combination of symbols or other predetermined events at each of the Slot machines triggered. As another profit-generating event can e.g. B. Reaching one to the user of the slot machine unknown and randomly reached jackpot threshold his. The jackpot amount can only be won by one Slot machines are triggered and this will be the whole The amount of the jackpot allocated or paid out. Because the symbolic Display means connected to a jackpot Slots can be different, e.g. B. rollers, Folding card carousels or video ads include, and thus display a variety of symbol combinations can, it is provided that depending on the representable Variety of combinations of symbol combinations and the respective Play on the respective slot machine for everyone Slots depending on the symbol combination that can be displayed from the stake a different amount for the Jackpot replenishment is branched off. The disadvantage, however making sure that the respective jackpot amount is only the triggering one Slot machines is assigned. Furthermore, one hardware or software failure of the central Control unit for the jackpot the entire jackpot system for Come to a standstill.
EP-A-0 607 823 offenbart ein Verfahren mit den Merkmalen des Oberbegriffs der unabhängigen Ansprüche.EP-A-0 607 823 discloses a method with the features of Preamble of the independent claims.
Der Erfindung liegt die Aufgabe zugrunde, ein Jackpotsystem zu schaffen, bei dem der Spielanreiz erhöht wird und bei dem ein Ausfall der Jackpotsteuereinheit weitestgehend verhindert wird.The invention has for its object to a jackpot system create where the incentive to play is increased and where Failure of the jackpot control unit largely prevented becomes.
Erfindungsgemäß wird diese Aufgabe durch die Merkmale der unabhängigen Patentansprüche gelöst.According to the invention, this object is achieved by Features of the independent claims solved.
Weitere Ausgestaltungen beinhalten die Unteransprüche.Further configurations contain the subclaims.
Das erfindungsgemäße Jackpotsystem weist den Vorteil auf, daß jeder Spielautomat die Steuerung des Jackpotsystems übernehmen kann. Darüber hinaus unterscheidet sich dieses Spielsystem grundlegend von den bereits existierenden progressiven Jackpot-Linksystemen, da der angesammelte progressive Jackpotbetrag nicht einem einzelnen Gewinner bzw. Spielautomaten zugeordnet wird, sondern in einer eigens hierfür konzipierten Ausspielung von mehreren teilnahmeberechtigten Spielern an den jeweiligen Spielautomaten ausgespielt wird, wobei jeder teilnahmeberechtigte Spielautomat entsprechend seiner Gewinnrangfolge anteilig an der Auszahlung des Jackpotbetrags partizipiert. Die Jackpotausspielung ist Teil des Spielsystems des jeweils an dem Jackpotsystem angeschlossenen Spielautomaten. Durch die erfindungsgemäße Integration einer weiteren Steuereinrichtung in dem jeweiligen Spielautomaten besteht nunmehr die Möglichkeit, ohne weiteren technischen Aufwand Spielautomaten mit einem Kommunikationsnetzwerk miteinander zu verbinden. Dabei ist die weitere Steuereinrichtung derart ausgelegt, daß jede die Funktion eines Master- bzw. Slavebetriebs wahrnehmen kann. Die Abstimmung, ob ein Master- oder Slavebetrieb vorliegt, erfolgt selbständig. The jackpot system according to the invention has the advantage that every slot machine controls the jackpot system can. This game system also differs fundamentally from the existing progressive ones Jackpot link systems because the accumulated progressive jackpot amount not assigned to a single winner or slot machine but in a specially designed for this Play out of several eligible players to the the respective slot machine is played, each eligible to participate Slot machine according to its winning order participated in the payment of the jackpot amount. The jackpot play is part of the game system of the slot machines connected to the jackpot system. By integrating a further control device according to the invention in the respective slot machine now exists the possibility of playing slot machines without any further technical effort with each other with a communication network connect. The further control device is such designed that each the function of a master or slave operation can perceive. Voting whether a master or Slave operation is carried out independently.
Nachstehend wird die Erfindung eines in der Zeichnung dargestellten Ausführungsbeispiels näher beschrieben. Es zeigt:
- Figur 1
- den prinzipiellen Aufbau eines Jackpotsystems mit münzbetätigten Spielautomaten mit Geldgewinnmöglichkeit und
Figur 2- die wesentlichen Baugruppen eines münzbetätigten Spielautomaten mit einer weiteren Steuereinrichtung zum Betreiben eines Kommunikationsnetzwerkes und eines weiteren Anzeigemittels.
- Figure 1
- the basic structure of a jackpot system with coin-operated slot machines with the opportunity to win money and
- Figure 2
- the essential assemblies of a coin-operated gaming machine with a further control device for operating a communication network and a further display means.
Eine in der Figur 1 dargestellte vernetzte Spielanlage 1 besteht
aus mehreren münzbetätigten Spielautomaten 2a - 2d und
einem Großanzeigefeld 3, in dem der augenblickliche Jackpotstand
angezeigt wird. Die Spielautomaten 2a - 2d sind mittels
einer Netzwerkverkabelung 4 zu einem Kommunikationsnetzwerk
miteinander verbunden. Das Kommunikationsnetzwerk kann 32 oder
mehr Spielautomaten umfassen. Die im Kommunikationsnetzwerk
zusammengeschlossenen Spielautomaten 2a - 2d können unterschiedliche
Spielsysteme aufweisen. Die Anzeigemittel zur Darstellung
von gewinnbringenden Symbolkombinationen in den
Spielautomaten 2a - 2d sind Videoschirme 8. Die Spielautomaten
2a und 2c haben zur Darstellung von gewinnbringenden Symbolkombinationen
einen Videoschirm 8, auf dem in einer 3x3 Matrix
Symbolkombinationen dargestellt werden. Gleichzeitig wird auf
dem jeweiligen Videoschirm 8 der Spielautomaten 2b und 2d der
momentane Jackpotstand angezeigt. Bei den Spielautomaten 2b
und 2d werden jeweils mit einem Videoschirm 8 drei nebeneinander
angeordnete walzenförmige Symbole tragende Umlaufkörper
abgebildet. In einem gekennzeichneten Bereich des Videoschirms
8 der Spielautomaten 2b und 2d wird ebenfalls der Jackpotstand
abgebildet. Die Spielautomaten 2a - 2d weisen jeweils frontseitig
im Bereich des Videoschirms 8 eine Vorrichtung zur
Entgegennahme von Münzen bzw. Banknoten auf. Das die Spielautomaten
2a - 2d verbindende Netzwerkkabel 4 wird zu nicht
dargestellten spielautomatenseitigen Steckverbindungen geführt,
die spielautomatenseitig mit einer Steuerung 7 des
jeweiligen Spielautomaten 2a - 2d verbunden sind. Das Großanzeigefeld
3 wird über eine automatenseitig vorgesehene
Steckverbindung mit der Steuerung 7 des Spielautomaten 2b
verbunden werden.A networked play facility 1 shown in FIG. 1 exists
from several coin operated
In der Figur 2 sind in einem Blockschaltbild die wesentlichsten
Baugruppen, die zum Betreiben eines münzbetätigten
Spielautomaten 2 im Kommunikationsnetzbetrieb erforderlich
sind, dargestellt. Der Spielautomat 2 umfaßt eine als Videoschirm
ausgebildete Symbolanzeige 8. Die Steuerung 7 umfaßt
neben einem Mainboard 10 ein Commboard 11. Von dem Commboard
11 werden Anzeigemittel eines Jackpots und ein Datenaustausch
und Datenabgleich der im Kommunikationsnetzwerk befindlichen
Spielautomaten 2a - 2d gesteuert. Eine Münzeinheit 12 (DE 36
41 346 A1), bestehend aus einem elektronischen Münzprüfer,
einer sich daran anschließenden Münzvereinzelungseinheit gefolgt
von münzindividuellen Münzstapelröhren, die endseitig
eine elektromagnetisch betätigbare Auszahleinheit aufweisen,
sowie Bedienelemente 13, die unter Vermittlung einer nicht
dargestellten Schnittstelle mit dem Mikrocomputer 9 des Mainboards
10 verbunden sind. Der Mikrocomputer 9 des Mainboards
10 umfaßt einen Mikroprozessor (CPU Hitachi 64 180 oder Zilog
Z80 180, 8 Bit, 12 Mhz) mit einer Arithmetik-Logik-Einheit,
einem Akkumulator und einer Steuereinheit mit Festwert- (ROM
27C 1000 / 2000 / 4000) und Betriebsdatenspeicher (DS 1386
Batterie-Backup RAM), einem Taktgeber sowie einem Bussystem,
von dem alle Einheiten mit Daten- und Speicheradressen sowie
Kontrollsignalen versorgt werden und einer Ein-/Ausgabeeinheit
zur Abwicklung des Datenverkehrs mit der Peripherie, wie dem
Videoschirm 8, der Münzeinheit 12 oder den Bedienelementen 13.
Ferner umfaßt der Mikrocomputer 9 serielle Schnittstellen 14,
15. Mit der seriellen Schnittstelle 15 (TTL-Pegel) wird eine
Verbindung zu dem spielautomatenseitigen Commboard 11 erstellt.
Die serielle Schnittstelle 14 ist als RS 232 Schnittstelle
ausgebildet.The most important are shown in a block diagram in FIG
Assemblies that are used to operate a coin-operated
Das Commboard 11 umfaßt eine eigenständige CPU 16 (Hitachi 64
180 oder Zilog Z80 180) mit einer CPU-seitigen seriellen
Schnittstelle 30. Der CPU ist ein Festwertspeicher 17 (ROM)
des Typs 27C 1000 / 2000 und ein batteriegepufferter Betriebsdatenspeicher
18 (RAM) des Typs DS 1225/1230Y zugeordnet.
Mittels eines Adreß- 19 und I/O-Decoders 20 und einem Bussystem
erfolgt die Verbindung zwischen der CPU 16, den Speicherbausteinen
17, 18 und einem seriellen Kommunikationscontroller
21 (Zilog Z 85 C 30) mit seriellen Ports. Ein serieller
Port 22 des Kommunikationscontrollers 21 führt unter
Vermittlung eines Leistungsverstärkers 23 (MAX483 oder MAX487)
zu dem Großanzeigefeld 3, mit dem der momentane Jackpotstand
angezeigt wird. An einer als RS 232 ausgebildeten Schnittstelle
24 des Kommunikationscontrollers 21 ist ein nicht dargestellter
externer Personal Computer anschließbar. An einer
als RS 485 ausgebildeten seriellen Schnittstelle 25 des Kommunikationscontrollers
21 ist ein Schnittstellenumsetzer 26
angeschlossen. Der Schnittstellenumsetzer 26 umfaßt im wesentlichen
Optokoppler 27 des Typs 6 N 136 zur galvanischen Trennung
und diesem nachgeschaltet eine Leistungsstufe 28. An
dieser ist die Netzwerkverkabelung angeschlossen.The
Der Verbund der Spielautomaten 2a - 2d und die Kommunikation
dieser untereinander erfolgt über das jeweilige Commboard 11.
Jedes Commboard 11 hat eine individuelle Adreßnummer, die über
einen Drehschalter einmalig eingestellt wird. Nach Einschaltung
eines jeden Spielautomaten erfolgt die automatische Erkennung,
welcher Spielautomat 2a - 2d die Master- oder
Slaves-Funktion übernimmt. Nach einer Einschaltung warten die
Spielautomaten für eine Zeit von 3 Sekunden + (50 Millisekunden
x individueller Adreßnummer) auf ein Erkennungssignal
des Masters. Da zu diesem Zeitpunkt noch kein Spielautomat
2a - 2d die Masterfunktion übernommen hat, bleibt das Erkennungssignal
aus. In diesem Fall wird vom Commboard nach weiteren
2 Sekunden ein Masterfunktionsübernahme-Signal gesendet.
Entsprechend der o. g. Zeitberechnung wird der Spielautomat
mit der niedrigsten Adreßnummer zuerst dieses Signal aussenden
und die Masterfunktion übernehmen. Die anderen Commboards 11
werden den Empfang dieses Signals bestätigen und sich als
Slaves im Kommunikationsnetzwerk verhalten. Über das Kommunikationsnetzwerk
werden alle (30 Millisekunden x Spielautomatenanzahl
im Kommunikationsnetzwerk) die Daten aktualisiert,
d. h. der Master fragt von jedem einzelnen Slave die
Daten ab, kummuliert den Gesamtbetrag und gibt die Daten zurück
an die Slaves, so daß jedes Commboard 11 den gleichen
Datenbestand enthält. Dadurch kann bei einer Fehlfunktion des
Masters jeder Slave die Masterfunktion übernehmen. Ein derartiger
Verbund bietet den Vorteil der Multimasterfähigkeit.
Jedes Commboard 11 beinhaltet eine eigene CPU mit der Kommunikationssoftware
und alle für die Steuerung des Verbundes relevanten
Daten und kann daher sowohl die Funktion des Masters
als auch die Funktion eines Slaves übernehmen. Durch diese
Maßnahme ist sichergestellt, daß auch bei Ausfall des Masters
jederzeit der gültige Datenbestand und die Gesamtfunktion des
Systems mit Ausnahme des ursprünglichen Masters erhalten
bleibt.The combination of
Sollte sich nach einer Einschaltung der Spielautomaten 2a - 2d mehr als ein Master melden, d. h. ein Master empfängt das Mastersignal eines anderen Masters, wird sich der Master mit der niedrigsten Adreßnummer deaktivieren und die Slavefunktion ausführen.Should the 2a - 2d report more than one master, d. H. a master receives this Master signal of another master, the master will join the lowest address number and deactivate the slave function To run.
Nach einer erfolgreichen automatischen Master/Slave Festlegung,
jeweils nach dem Einschalten der Spielautomaten 2a-2d,
gibt das Commboard 11 ein Freigabesignal ans Mainboard 10.
Über eine mainboardseitige, als RS 232 ausgebildete Schnittstelle
14, kann mit einem PC eine Konfiguration erfolgen,
wieviel Prozent des jeweiligen Spieleinsatzes zu dem Jackpot
abgeführt wird. Der Füllstand des Jackpots wird zum einen mit
dem Videoschirm 8 und zum anderen über ein zentrales Großanzeigefeld
3 dargestellt. Des weiteren ist ein zweiter, verdeckter,
sogenannten Hidden-Jackpot vorgesehen. Dieser verdeckte
oder zweite, für den Spieler nicht sichtbare, progressive
Jackpot wächst im Hintergrund mit an. Die Steigerung bzw.
der Zuwachs des zweiten, verdeckten Hidden-Jackpots ist vom
Betreiber einstellbar. Der Betreiber gibt den Prozentsatz vor,
der vom Spieleinsatz für den Hidden-Jackpot abgezweigt wird.
Gelangt der erste Jackpot nur teilweise zur Auszahlung, wird
der verbleibende Betrag des ersten Jackpots dazu benutzt, den
Hidden-Jackpot aufzufüllen und dieser wird nachfolgend zum
ersten Jackpot, der so mit dem jeweiligen geräteseitigen
und/oder Großanzeigefeld 3 angezeigt wird. Mittels eines einstellbaren
Prozentsatzes wird somit gleichzeitig zu dem ersten
auch der Hidden-Jackpot aufgebaut.After a successful automatic master / slave definition,
each time the
Ein Jackpotauslösewert wird durch eine Vorgabe einer unteren
und oberen Jackpotgröße vorgegeben. Mit einem Pseudo-Zufallsgenerator
des Mainboards 10 wird ein zwischen der unteren und
oberen vorgegebenen Jackpotgröße befindlicher Jackpotauslösewert
ermittelt. Beim Erreichen oder überschreiten des Jackpotauslösewertes
wird der Jackpot eingefroren und eine Jackpot-Ausspielsequenz
gestartet. Wird der Jackpotgrenzwert durch
das anteilige Abführen von den weiteren Spieleinsätzen überschritten,
wird der den Jackpotauslösewert überschreitende
Betrag dem Hidden-Jackpot zugeführt.A jackpot trigger value is given by a lower one
and the upper jackpot size. With a pseudo-random generator
of the
Alle 30 Millisekunden fragt der Spielautomat 2a - 2d mit der
Masterfunktion die Daten von jedem einzelnen Slave ab und
erhält somit den Steigerungsbetrag des Jackpots. Diese Teilbeträge
werden vom Master kummuliert, der aktuelle Jackpotwert
errechnet und über das Kommunikationsnetzwerk an die Slaves
geleitet. Wird dabei ein Erreichen oder überschreiten des
Jackpotauslösewertes festgestellt, wird vom Mainboard 10 eine
spezielle Jackpot-Ausspielsequenz aktiviert, welche bei allen
Spielautomaten 2a - 2d gleich ist. The
Wurde die Jackpot-Ausspielsequenz eingeleitet, wird an jedem Spielautomaten 2a - 2d, der vernetzt ist, in einer sogenannten Qualifikationszeit jedem Benutzer des Spielautomaten 2a - 2d die Möglichkeit gegeben, innerhalb eines vorgegebenen und mit dem Videoschirm 8 anzeigbaren Zeitintervalls ein vorgegebenes Ergebnis zu erzielen, d. h. er muß durch eine beliebige Anzahl Spiele während dieses Zeitraumes eine spielautomatenseitig vorgegebene Gewinnsymbolkombination erreichen. Die Art und Weise der Qualifikation wird von der verwendeten Spielsoftware bestimmt. Von den während der Qualifikationszeit eingesetzten Spieleinsätzen wird ein prozentual vorgegebener Anteil dem zweiten sogenannten Hidden-Jackpot kummuliert. Die Dauer bzw. die verbleibende Qualifikationszeit wird auf dem Videoschirm 8 graphisch dargestellt. Die Spieler oder Benutzer des Spielautomaten 2a - 2d, die innerhalb der Qualifikationszeit das vorgegebene Spielergebnis erreicht haben, können nunmehr an einem Endspiel teilnehmen, in diesem Beispiel ein Pferderennspiel. Die Anzahl der am Rennen teilnehmenden Pferde ist abhängig von der Anzahl der teilnehmenden Spielautomatenbenutzer. Es gelten folgende Richtwerte zur Darstellung der Pferdeanzahl auf dem Videoschirm:
- Anzahl der Pferde: (Minimumanzahl : 3 Pferde)
Anzahl qualifizierte Teilnehmer ≤ 5 3 Pferde Anzahl qualifizierte Teilnehmer 6 - 7 4 Pferde Anzahl qualifizierte Teilnehmer ≥ 8 5 Pferde
- Number of horses: (minimum number: 3 horses)
Number of qualified participants ≤ 5 3 horses Number of qualified participants 6 - 7 4 horses Number of qualified participants ≥ 8 5 horses
Dem qualifizierten Benutzer des Spielautomaten 2a - 2d wird
nunmehr die Möglichkeit gegeben, während eines weiteren, sich
anschließenden vorgegebenen Zeitraumes auf ein Eintreffen
eines Spielergebnisses zu setzen. Dies erfolgt durch eine
Betätigung von frontseitig des Spielautomaten 2a - 2d angeordneten
Bedienelementen, die mit der Steuerung 7 des jeweiligen
Spielautomaten 2a - 2d verbunden sind. Die verbleibende Einsatzzeit
wird ebenfalls auf dem Videoschirm graphisch dargestellt.
Des weiteren werden jedem Spieler die Gewinnquoten
bzw. der mögliche Gewinnbetrag vom Jackpot angezeigt. Sollten
mehrere Spieler auf dasselbe Spielergebnis (Pferd) gesetzt
haben, wird die Gewinnquote entsprechend dieser Spieleranzahl
neu berechnet und auf dem Videoschirm 8 angezeigt. Zur Berechnung
der Gewinnquote gilt folgende Vorgabe:The qualified user of the
Gewinnquote je Plazierung:
Im Festwertspeicher des Mainboards sind mehrere Faktorentabellen abgespeichert.There are several factor tables in the mainboard's read-only memory stored.
Die angegebenen Prozentsätze werden mittels einer mainboardseitigen Faktorentabelle variiert, damit nicht bei jeder Ausspielung der gleiche Prozentsatz zugrunde gelegt wird.The percentages given are by means of a mainboard Factor table varies, so not everyone Playout based on the same percentage.
Art der Gewinntabelle am Videoschirm:
Per Pseudo-Zufallsgenerator des Mainboards 10 wird aus der
vorhandenen, commboardseitig hinterlegten Faktorentabelle eine
dieser ausgewählt. Für alle in der Faktorentabelle eingetragenen
Faktoren gilt :
Berechnung der einzelnen Gewinnbeträge :
Nicht qualifizierte Spieler bzw. Spielautomaten 2a - 2d haben
keine Möglichkeit, sich am Einsatzvorgang im Endspiel zu beteiligen.
Nach Ablauf der Einsatzzeit wird gleichzeitig in
allen beteiligten Spielautomaten 2a - 2d das Endspiel (Pferderennen)
getätigt. Im Endspiel wird ermittelt, welcher Spieler
das angezeigte Spielergebnis richtig hat. Der Jackpot wird
entsprechend der ermittelten Rangfolge und Gewinnquote ausgezahlt.
Nicht ausgezahlte Beträge werden in den Hidden-Jackpot
geleitet, der danach als Anfangsbetrag für den neuen Jackpot
dient. Dieses Endspiel (Pferderennen) ist ein zweites,
unabhängiges Spiel, das über das Kommunikationsnetzwerk an
allen Spielautomaten 2a - 2d zeitgleich und identisch abläuft
und als Bestandteil in der Spiele-Software eines jeden Spielautomaten
2a - 2d integriert ist.Have unqualified players or
In einer weiteren Ausgestaltung der Erfindung wird auf die
eingangs beschriebene Qualifikationszeit verzichtet. Seitens
des Spielautomatenbetreibers kann die Qualifikationszeit mittels
eines Personal Computers über die serielle Schnittstelle
14 deaktiviert werden, d. h. die Benutzer der Spielautomaten
2a - 2d müssen dann keine spielautomatenseitig vorgegebene
Gewinnsymbolkombination erreichen, um am Endspiel teilzunehmen.
Jeder kann somit am Endspiel teilnehmen.In a further embodiment of the invention, the
the qualification period described in the beginning is waived. by
the slot machine operator can use the qualification time
a personal computer via the
In einer weiteren Ausgestaltung der Erfindung wird auf die
eingangs beschriebene Ermittlung des Jackpotauslösewertes
verzichtet. Anstelle des Jackpotauslösewertes kann alternativ
innerhalb des Systems ein "Promotion"-Jackpot aktiviert werden,
d. h. es wird ein Betrag und Datum/Uhrzeit eingegeben
(über die serielle Schnittstelle 14). Mittels einer auf dem
Mainboard 10 vorhandenen Echtzeituhr wird exakt zum eingestellten
Zeitpunkt das Endspiel mit dem eingestellten Betrag
eingeleitet.In a further embodiment of the invention, the
Determination of the jackpot trigger value described at the beginning
waived. Alternatively, instead of the jackpot trigger value
activate a "promotion" jackpot within the system,
d. H. an amount and date / time are entered
(via the serial interface 14). Using one on the
Claims (8)
- Method for ascertaining a proportional jackpot win on a gaming facility, comprising coin-operated gaming machines which are interlinked and together fill a jackpot by using a prescribed share of the stake in each gaming machine to fill the jackpot, and the level of the jackpot is shown on the gaming machine and using a large display,
characterized in that a comm board (11) of a controller (7) in the gaming machines 2a - 2d monitors the level of the jackpot,
and in that, when a jackpot activation value is reached or exceeded, the comm board (11) sends to a main board (10) of the controller (7) a command sequence which simultaneously starts an identical game sequence in all the interlinked gaming machines 2a - 2d, and in that, in this final game sequence, it is possible to predict at a prescribable time interval a game result which is to be expected for a subsequent game, and in that, on the basis of the predicted game result and of the actual game result, an order of priority and a win proportion which represents a distribution key for the jackpot are ascertained. - Method according to Claim 1,
characterized in that the user of each gaming machine 2a - 2d which was in the final game receives a proportionate share of the jackpot on the basis of his proportion attained on the gaming machine. - Method according to Claim 1 and 2,
characterized in that the proportional sum of the jackpot is paid from the gaming machine's coin payment unit. - Method according to Claim 1,
characterized in that the game sequence initiated by the comm board (11) in the main board (10) comprises a qualifying game and the final game, and in that it is possible to take part in the final game if a win combination or win combinations prescribed by the gaming machine are achieved within a prescribed time interval in the qualifying game. - Method according to one or more of the preceding claims,
characterized in that, when the jackpot activation value is reached or exceeded, the jackpot sum deducted as a proportion of the stake is subsequently supplied to a second, concealed hidden jackpot. - Method according to Claim 5,
characterized in that unpayable sums of the activated jackpot are added to the hidden jackpot, and in that the hidden jackpot then becomes the activatable jackpot. - Method according to one or more of the preceding claims,
characterized in that the operator of the gaming facility is able to use a personal computer to prescribe a lower and an upper jackpot level value via a serial interface (24) of the comm board (11), and in that a pseudo-random generator of the main board (10) is used to determine the jackpot activation value between the lower and upper jackpot level values once the gaming machines (2a - 2d) have been turned on. - Method for ascertaining a proportional jackpot win on a gaming facility, comprising coin-operated gaming machines which are interlinked and together fill a jackpot by using a prescribed share of the stake in each gaming machine to fill the jackpot, and the level of the jackpot is shown on the gaming machine and using a large display,
characterized in that the operator of the gaming facility is able to use a personal computer to determine a sum, date and time via an interface (24) of the comm board (11), and, when these set data are available, the comm boards (11) in the main boards (10) start a game sequence, as a result of which all the interlinked gaming machines simultaneously start an identical game sequence in which the user of the gaming machine 2a - 2d has to determine a game result for a subsequent final game in advance, and in that, on the basis of the predicted game result and of the game result actually attained in the final game, a win proportion is ascertained for each participant, and in that the jackpot sum is paid on the basis of the respective win proportion.
Applications Claiming Priority (3)
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DE19624321 | 1996-06-18 | ||
DE19624321A DE19624321A1 (en) | 1996-06-18 | 1996-06-18 | Procedure for determining a proportional jackpot profit |
PCT/EP1997/003175 WO1997049073A1 (en) | 1996-06-18 | 1997-06-18 | Process for determining a proportional jackpot win |
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EP0855074A1 EP0855074A1 (en) | 1998-07-29 |
EP0855074B1 true EP0855074B1 (en) | 2002-01-30 |
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EP (1) | EP0855074B1 (en) |
AT (1) | ATE212746T1 (en) |
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CA (1) | CA2208188C (en) |
DE (2) | DE19624321A1 (en) |
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PT (1) | PT855074E (en) |
WO (1) | WO1997049073A1 (en) |
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-
1996
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1997
- 1997-06-16 AU AU24938/97A patent/AU716299B2/en not_active Expired
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- 1997-06-18 PT PT97928232T patent/PT855074E/en unknown
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- 1997-06-18 AT AT97928232T patent/ATE212746T1/en active
- 1997-06-18 CA CA002208188A patent/CA2208188C/en not_active Expired - Lifetime
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- 1997-06-18 DE DE59706231T patent/DE59706231D1/en not_active Expired - Lifetime
- 1997-06-18 EP EP97928232A patent/EP0855074B1/en not_active Expired - Lifetime
Cited By (1)
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US7351140B2 (en) | 2002-03-28 | 2008-04-01 | Igt | Method and apparatus for rewarding multiple game players for a single win |
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WO1997049073A1 (en) | 1997-12-24 |
ATE212746T1 (en) | 2002-02-15 |
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ES2171264T3 (en) | 2002-09-01 |
AU2493897A (en) | 1998-01-08 |
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CA2208188C (en) | 2005-06-14 |
PT855074E (en) | 2002-06-28 |
US6089980A (en) | 2000-07-18 |
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