GB2126907A - Game apparatus of peg-board type - Google Patents
Game apparatus of peg-board type Download PDFInfo
- Publication number
- GB2126907A GB2126907A GB08218260A GB8218260A GB2126907A GB 2126907 A GB2126907 A GB 2126907A GB 08218260 A GB08218260 A GB 08218260A GB 8218260 A GB8218260 A GB 8218260A GB 2126907 A GB2126907 A GB 2126907A
- Authority
- GB
- United Kingdom
- Prior art keywords
- peg
- board
- pegs
- decker
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00094—Ticktacktoe
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/007—Design of classical playing pieces, e.g. classical chess, draughts or go
- A63F2003/00709—Nim game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Toys (AREA)
Abstract
The apparatus comprises a triangular board which retains eighteen pegs (1) distributed in five rows as shown, each peg having a built-in spring such that it can be pressed down and locked into a lower deck of the board or released to protrude above the board surface. Ten "recorder" pegs (2) are also provided and operate via similar spring mechanisms. Players take turns to press down any number of pegs in any one row, the loser being left with the last remaining peg. In an alternative embodiment, an electrical lighting board with touch "pegs" is used, a respective light going out when a "peg" is touched. <IMAGE>
Description
SPECIFICATION
Decker a peg
The board is shaped like a triangular triangle, the corners rounded off for safety. The depth of the board is -" deep so pegs can go up and down as in the design of the game.
The game has eighteen pegs, when pressed the pegs are locked into the lower deck of the board or are free by a small spring into the above row on the board. All pegs have a small built in spring in the middle of them.
Plus the ten small recorder pegs to which are placed down at the bottom of the board five at the bottom left and five at the bottom right.
By pressing down the peg will spring to record the win of the round by being higher than the other pegs in the recorder peg row. Who wins the most sets in the play of five rounds wins the game.
At the back of the board is a plate so the game can be built in where the bottom side peg holes will not be seen. The plate will hide the peg holes plus keep the pegs from falling out of the Decker a
Peg Board.
The board has eighteen decker a peg holes the first row one hole, the second row two holes, the third row three holes, the fourth row five holes and the fifth row seven holes.
The holes in the board are all made so a peg can lock into the lower deck on the board plus the five recorder peg holes on each side of the board.
The board and the pegs can be made out of plastic or wood.
Rules
This game is a game of skill between two opponents.
The aim of the game is to leave the other player with the last peg above deck. The winner is the one who wins the most rounds on the board in the set of five plays.
In the game of decker a peg there are eighteen pegs from one in the first row to seven in the last row plus recorder pegs (ten).
Each player has five pegs each to record in which they are winning or losing in the game. The winner of the round will press his recorder peg down which will help both opponents in seeing how the game is being played.
It is by gentleman agreement who will go first in pressing down so a peg or pegs go down to the lower deck in a decker a peg.
You can press as many pegs down as you like in one of the five rows on the board, only across (not vertically) and as you press you see the game come into life. Once you have pressed the peg or pegs in one of the lines on the board you let your opponent plan his move by letting him press the peg or pegs that he thinks will profit him in his move. The move you play with your opponent the harder the game becomes to you.
The game of decker a peg can be done by a touch peg on an electrical lighting board, powered by a battery. When independent peg is touched the light will go out. It is the same rules as with decker a peg.
Detail of the Decker a Peg Drawing
Figure 1 showing plan of the full Decker a
Peg Board.
Number 1-Points to the Decker a Pegs on the
board.
Number 2-Pointing to the recorder peg, plus
showing the working order of the recorder
peg as in Figure 2.
Figure 2-The cross-section ofthe board showing working parts of both types of peg.
Number 3-Points to the locking blocks in the
Decker a Peg hole plus number 6 are the
locking blocks in the recorder peg hole.
Number 4showing how the Decker a Peg is
pushed up to the surface by the small spring.
Number 5-Points to the guide grooves in
both Decker a Peg and Recorder Peg.
Number 7-Points to the back plate to hold
all the moving parts from falling from the
game.
Figure 3-Showing detail of the Decker a Peg.
Number 8-Spring.
Number 9-The surface part of the peg.
Number 10-The bottom with grooves to
guide the peg into the locking blocks.
Number 11-Showing the movement of the
peg when on surface plus when in locking
position in lower deck.
Figure 4-Showing an isometric drawing of the Decker a Peg.
Number 12-The peg showing the grooves
that will guide the peg to surface or locking
position when the peg is pressed or released
by the player.
Number 1 3-The locking blocks as in position
in the Decker a Peg hole.
Claim
I am claiming the rightes to the game of "Decker a Peg" to be put on the open toy market.
Claiming the rights to the independent peg movement.
In the decker a peg arrangement of the board.
Whether the board shape be square circular or triangular or what ever shape, etc.
In the playing of "Decker a Peg", plus moving of pegs to the lower deck. Plus the release of the pegs to their alloted place on the surface of the board.
Also the ten recorder pegs giving acount of the process of the game when the pegs are press up and down on the decker a peg board.
So I claim the decker a peg game in the name
of David Richard Pryce
New claims or amendments to claims filed on 30/12/1982
Superseded claims All
New or amended claim: I claim the board game of Decker a Peg as
shown on the drawing with the locking blocks in
holding down the peg when played plus the
**WARNING** end of DESC field may overlap start of CLMS **.
Claims (2)
- **WARNING** start of CLMS field may overlap end of DESC **.SPECIFICATION Decker a peg The board is shaped like a triangular triangle, the corners rounded off for safety. The depth of the board is -" deep so pegs can go up and down as in the design of the game.The game has eighteen pegs, when pressed the pegs are locked into the lower deck of the board or are free by a small spring into the above row on the board. All pegs have a small built in spring in the middle of them.Plus the ten small recorder pegs to which are placed down at the bottom of the board five at the bottom left and five at the bottom right.By pressing down the peg will spring to record the win of the round by being higher than the other pegs in the recorder peg row. Who wins the most sets in the play of five rounds wins the game.At the back of the board is a plate so the game can be built in where the bottom side peg holes will not be seen. The plate will hide the peg holes plus keep the pegs from falling out of the Decker a Peg Board.The board has eighteen decker a peg holes the first row one hole, the second row two holes, the third row three holes, the fourth row five holes and the fifth row seven holes.The holes in the board are all made so a peg can lock into the lower deck on the board plus the five recorder peg holes on each side of the board.The board and the pegs can be made out of plastic or wood.Rules This game is a game of skill between two opponents.The aim of the game is to leave the other player with the last peg above deck. The winner is the one who wins the most rounds on the board in the set of five plays.In the game of decker a peg there are eighteen pegs from one in the first row to seven in the last row plus recorder pegs (ten).Each player has five pegs each to record in which they are winning or losing in the game. The winner of the round will press his recorder peg down which will help both opponents in seeing how the game is being played.It is by gentleman agreement who will go first in pressing down so a peg or pegs go down to the lower deck in a decker a peg.You can press as many pegs down as you like in one of the five rows on the board, only across (not vertically) and as you press you see the game come into life. Once you have pressed the peg or pegs in one of the lines on the board you let your opponent plan his move by letting him press the peg or pegs that he thinks will profit him in his move. The move you play with your opponent the harder the game becomes to you.The game of decker a peg can be done by a touch peg on an electrical lighting board, powered by a battery. When independent peg is touched the light will go out. It is the same rules as with decker a peg.Detail of the Decker a Peg Drawing Figure 1 showing plan of the full Decker a Peg Board.Number 1-Points to the Decker a Pegs on the board.Number 2-Pointing to the recorder peg, plus showing the working order of the recorder peg as in Figure
- 2.Figure 2-The cross-section ofthe board showing working parts of both types of peg.Number 3-Points to the locking blocks in the Decker a Peg hole plus number 6 are the locking blocks in the recorder peg hole.Number 4showing how the Decker a Peg is pushed up to the surface by the small spring.Number 5-Points to the guide grooves in both Decker a Peg and Recorder Peg.Number 7-Points to the back plate to hold all the moving parts from falling from the game.Figure 3-Showing detail of the Decker a Peg.Number 8-Spring.Number 9-The surface part of the peg.Number 10-The bottom with grooves to guide the peg into the locking blocks.Number 11-Showing the movement of the peg when on surface plus when in locking position in lower deck.Figure 4-Showing an isometric drawing of the Decker a Peg.Number 12-The peg showing the grooves that will guide the peg to surface or locking position when the peg is pressed or released by the player.Number 1 3-The locking blocks as in position in the Decker a Peg hole.ClaimI am claiming the rightes to the game of "Decker a Peg" to be put on the open toy market.Claiming the rights to the independent peg movement.In the decker a peg arrangement of the board.Whether the board shape be square circular or triangular or what ever shape, etc.In the playing of "Decker a Peg", plus moving of pegs to the lower deck. Plus the release of the pegs to their alloted place on the surface of the board.Also the ten recorder pegs giving acount of the process of the game when the pegs are press up and down on the decker a peg board.So I claim the decker a peg game in the name of David Richard Pryce New claims or amendments to claims filed on 30/12/1982 Superseded claims All New or amended claim: I claim the board game of Decker a Peg as shown on the drawing with the locking blocks in holding down the peg when played plus the spring action on both the pegs the record and the Decker a Peg also the ten recorder pegs giving account of process in the game when played, I therefore claim the Decker a Peg movement in the name of Mr. David Richard Pryce.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB08218260A GB2126907B (en) | 1982-06-24 | 1982-06-24 | Game apparatus of peg-board type |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB08218260A GB2126907B (en) | 1982-06-24 | 1982-06-24 | Game apparatus of peg-board type |
Publications (2)
Publication Number | Publication Date |
---|---|
GB2126907A true GB2126907A (en) | 1984-04-04 |
GB2126907B GB2126907B (en) | 1985-11-06 |
Family
ID=10531237
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB08218260A Expired GB2126907B (en) | 1982-06-24 | 1982-06-24 | Game apparatus of peg-board type |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2126907B (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2320442A (en) * | 1996-12-19 | 1998-06-24 | Avish Jacob Weiner | Game playing device |
USD939635S1 (en) * | 2021-02-26 | 2021-12-28 | Yashan Chen | Stress reduction squeeze toy |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1421656A (en) * | 1920-05-21 | 1922-07-04 | Joseph B Abele | Game |
US2614841A (en) * | 1951-03-16 | 1952-10-21 | Joseph Bernard | Peg game board |
US3776552A (en) * | 1972-01-24 | 1973-12-04 | J Lemelson | Board game apparatus |
US4124211A (en) * | 1977-08-26 | 1978-11-07 | Worrall Roy R | Circuit for use in electronic game of nim |
-
1982
- 1982-06-24 GB GB08218260A patent/GB2126907B/en not_active Expired
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1421656A (en) * | 1920-05-21 | 1922-07-04 | Joseph B Abele | Game |
US2614841A (en) * | 1951-03-16 | 1952-10-21 | Joseph Bernard | Peg game board |
US3776552A (en) * | 1972-01-24 | 1973-12-04 | J Lemelson | Board game apparatus |
US4124211A (en) * | 1977-08-26 | 1978-11-07 | Worrall Roy R | Circuit for use in electronic game of nim |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2320442A (en) * | 1996-12-19 | 1998-06-24 | Avish Jacob Weiner | Game playing device |
USD939635S1 (en) * | 2021-02-26 | 2021-12-28 | Yashan Chen | Stress reduction squeeze toy |
Also Published As
Publication number | Publication date |
---|---|
GB2126907B (en) | 1985-11-06 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PCNP | Patent ceased through non-payment of renewal fee |