GB2351547A - Touch screen display board for computer games - Google Patents
Touch screen display board for computer games Download PDFInfo
- Publication number
- GB2351547A GB2351547A GB9913158A GB9913158A GB2351547A GB 2351547 A GB2351547 A GB 2351547A GB 9913158 A GB9913158 A GB 9913158A GB 9913158 A GB9913158 A GB 9913158A GB 2351547 A GB2351547 A GB 2351547A
- Authority
- GB
- United Kingdom
- Prior art keywords
- screen
- moving
- input
- board
- controller
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
A touch board for playing games which are conventionally played on computer, with the moving input done by moving a finger or a pencil-like object on the screen rather than by moving a mouse or a joystick. The main part of the touch board is a screen which is used for display and for getting moving input from the player. The board is controlled by a controller, which is either an on-board CPU+memory or a conventional computer connected to the screen.
Description
2351547 Touch Board For Games This invention relates to conventional
computer games, which are played mainly by entering input which indicates movement (moving input), e.g. joystick or mouse movement, which is related to what happens on the screen. It presents an electronic board for playing these games.
A disadvantage of the conventional devices for these games is that the input to the computer (e.g. the joystick) is in a different place from the output from the computer (the screen). For complex movements, this requires extra mental effort from the player, which is specially a problem for fast moving games. The aim of the Touch board is to solve this problem, by making the display of the state of the game (the board) also the place where the moving input from the players is received.
According to the current invention (the Touch board), the Touch Board is made of a screen of good resolution (comparable to a graphic monitor of a typical home computer or better) which is used both for display and input. The players input to the computer by touching the screen. The touch is done either by a finger, or by a pencil-like object to give higher resolution. A moving input is achieved by moving the finger or the object on the screen. Alternatives to a direct touch include a light-pen, using an object that emits some radiation which is sensed by the screen, or some other means of sensing the finger or the object. For example, the board may be emitting infra-red rays parallel to the screen, and infer the position of fingerlobject by checking which rays are intercepted by it.
The control of the game is done by a controller, which is either CPU+ memory inside the board, or a conventional computer connected to the board. The controller uses the display to display various shapes and images, which can be static or moving, fixed or changing, 2D or 3D. It receives input from the screen, which is coordinates specifying where the player is currently touching the screen, and uses this input as the player moving input to the game, in the same way that input from a mouse or joystick is used.
For example, the controller may move a point on the screen, and declare the player a winner if he succeeds to follow the point (i.e. touch the screen within some threshold of distance) for some period of time. Other possible games include: 1) Displaying a maze and check if the player succeeds to go through it. 2) same as (1), but the maze changes its shape continuously. 3) display various moving objects, and the player has to avoid some of them but get in contact with others. 4) Brief display of some features (e.g. a maze), and the player needs to act accordingly (e.g. follow the maze) from memory. 5) Various combinations of the above, to any level of complexity.
In principle, any game that is played on a computer or a playstation with a screen of similar resolution can be played on the Touch Board. All these games can already be played on existing computers and playstations, but because the difference in input method, and particularly 2 because of the fact that the input is on the display itself, the games will have a very different feel.
The same Touch Board can be used to play less active games, which are still based on some movement. For example, the controller can use the screen to display a chess board and chess pieces, and allow the players to play it by touching a piece and then moving it either by moving the finger on the screen or simply touching the target point. The same method can be used for playing checkers, solitaire and various other games. The main advantages of the Touch Board in this case is that the simplicity of the input make it easy to play these games fast, the Board itself can check for legal moves, and the board performs 'house keeping' operations, including keeping the time and removing pieces off the board.
The Touch Screen can be used in conjunction with other input devices (e.g. keyboard, mouse, buttons, joystick etc.).
A specific embodiment of the invention will now be described with reference to the accompanying drawings:
Figure 1 shows the conceptual structure of the board.
All the components of the Touch Board, which are shown in Figure 1, are standard components. The interactive screen is implemented by mounting a standard touch screen 1 on top of a standard LCD screen 2. The two screens together comprise the top of a flat box, which contains the controller 3 (A single board computer, including CPU, RAM and solid state disk) and the power supply. Both of the screens are connected to the controller 3. The software uses standard graphic routines to perform the display via the LCD screen 2, and reads the coordinates of input from the touch screen 1.
The software is the same software that is used to play these games on conventional computers, except the touch screen driver which is used to read the coordinates that the player touches. In addition to the game, the controller also displays on one side of the board several buttons, and interprets a touch inside any of these buttons as mouse or joystick button press.
S
Claims (3)
1 A Touch Board, made of a good resolution screen which is used for both input and output and a controller, which is either a CPU+mernory, or a conventional computer connected to the screen. The controller uses the screen for displaying various shapes and images, which can be static or moving, fixed shape or changing shape, 21) or 31). The controller also receives from the screen the coordinates that the player currently touches. The controller is programmed to play computer games that are normally played mainly by moving a joystick or a mouse, but uses the input from the screen as the moving input. The player generates the moving input by moving his finger or a pencil-like ob ect on the screen. j
2 A Touch Board as described in claim 1 which also plays less active games like chess, checkers and solitaire.
3 A Touch Board substantially as described here with reference to figure 1.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9913158A GB2351547A (en) | 1999-06-08 | 1999-06-08 | Touch screen display board for computer games |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9913158A GB2351547A (en) | 1999-06-08 | 1999-06-08 | Touch screen display board for computer games |
Publications (2)
Publication Number | Publication Date |
---|---|
GB9913158D0 GB9913158D0 (en) | 1999-08-04 |
GB2351547A true GB2351547A (en) | 2001-01-03 |
Family
ID=10854843
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB9913158A Withdrawn GB2351547A (en) | 1999-06-08 | 1999-06-08 | Touch screen display board for computer games |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2351547A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1716897A2 (en) * | 2005-04-26 | 2006-11-02 | Nintendo Co., Ltd. | Storage medium having game program stored thereon and game apparatus |
EP1717770A1 (en) * | 2005-04-27 | 2006-11-02 | Aruze Corp. | gaming machine |
EP1795242A1 (en) * | 2004-09-21 | 2007-06-13 | Konami Digital Entertainment Co., Ltd. | Game program, game device, and game method |
EP1900402A1 (en) * | 2005-05-25 | 2008-03-19 | Konami Digital Entertainment Co., Ltd. | Game machine, game system, and game progress control method |
Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2147817A (en) * | 1983-10-13 | 1985-05-22 | Standard Telephones Cables Ltd | Electronic board game |
FR2625344A1 (en) * | 1987-12-24 | 1989-06-30 | Parienti Raoul | Electronic chess playing system without pieces |
GB2266038A (en) * | 1992-03-24 | 1993-10-13 | Afe Displays Limited | Touch screen emulates mouse |
US5407199A (en) * | 1993-05-28 | 1995-04-18 | Vegas Pull Tabs, Inc. | Interactive games and method of playing |
GB2299302A (en) * | 1995-03-31 | 1996-10-02 | Frazer Concepts Ltd | An electronic device with a screen |
US5603500A (en) * | 1994-04-08 | 1997-02-18 | Olti; Avraham Y. | Puzzle device |
US5706026A (en) * | 1993-01-25 | 1998-01-06 | Kent; Robert Hormann | Finger operated digital input device |
WO1998019758A1 (en) * | 1996-11-01 | 1998-05-14 | Adar Golad | Computer game |
US5882258A (en) * | 1997-09-08 | 1999-03-16 | Rlt Acquisition, Inc. | Skill-based card game |
-
1999
- 1999-06-08 GB GB9913158A patent/GB2351547A/en not_active Withdrawn
Patent Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2147817A (en) * | 1983-10-13 | 1985-05-22 | Standard Telephones Cables Ltd | Electronic board game |
FR2625344A1 (en) * | 1987-12-24 | 1989-06-30 | Parienti Raoul | Electronic chess playing system without pieces |
GB2266038A (en) * | 1992-03-24 | 1993-10-13 | Afe Displays Limited | Touch screen emulates mouse |
US5706026A (en) * | 1993-01-25 | 1998-01-06 | Kent; Robert Hormann | Finger operated digital input device |
US5407199A (en) * | 1993-05-28 | 1995-04-18 | Vegas Pull Tabs, Inc. | Interactive games and method of playing |
US5603500A (en) * | 1994-04-08 | 1997-02-18 | Olti; Avraham Y. | Puzzle device |
GB2299302A (en) * | 1995-03-31 | 1996-10-02 | Frazer Concepts Ltd | An electronic device with a screen |
WO1998019758A1 (en) * | 1996-11-01 | 1998-05-14 | Adar Golad | Computer game |
US5882258A (en) * | 1997-09-08 | 1999-03-16 | Rlt Acquisition, Inc. | Skill-based card game |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1795242A1 (en) * | 2004-09-21 | 2007-06-13 | Konami Digital Entertainment Co., Ltd. | Game program, game device, and game method |
EP1795242A4 (en) * | 2004-09-21 | 2008-06-25 | Konami Digital Entertainment | Game program, game device, and game method |
EP1716897A2 (en) * | 2005-04-26 | 2006-11-02 | Nintendo Co., Ltd. | Storage medium having game program stored thereon and game apparatus |
EP1717770A1 (en) * | 2005-04-27 | 2006-11-02 | Aruze Corp. | gaming machine |
US7462798B2 (en) | 2005-04-27 | 2008-12-09 | Aruze Corp. | Gaming machine |
US9728044B2 (en) | 2005-04-27 | 2017-08-08 | Universal Entertainment Corporation | Controlling method of a gaming machine |
EP1900402A1 (en) * | 2005-05-25 | 2008-03-19 | Konami Digital Entertainment Co., Ltd. | Game machine, game system, and game progress control method |
EP1900402A4 (en) * | 2005-05-25 | 2009-11-04 | Konami Digital Entertainment | Game machine, game system, and game progress control method |
US8235778B2 (en) | 2005-05-25 | 2012-08-07 | Konami Digital Entertainment Co., Ltd. | Game apparatus, game system and game progression control method |
Also Published As
Publication number | Publication date |
---|---|
GB9913158D0 (en) | 1999-08-04 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |