GB9027530D0 - Apparatus for playing a video spot-the-ball-type game - Google Patents
Apparatus for playing a video spot-the-ball-type gameInfo
- Publication number
- GB9027530D0 GB9027530D0 GB909027530A GB9027530A GB9027530D0 GB 9027530 D0 GB9027530 D0 GB 9027530D0 GB 909027530 A GB909027530 A GB 909027530A GB 9027530 A GB9027530 A GB 9027530A GB 9027530 D0 GB9027530 D0 GB 9027530D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- playing
- ball
- type game
- video spot
- spot
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/38—Ball games; Shooting apparatus
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
- A63F7/0664—Electric
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B15/00—Driving, starting or stopping record carriers of filamentary or web form; Driving both such record carriers and heads; Guiding such record carriers or containers therefor; Control thereof; Control of operating function
- G11B15/005—Programmed access in sequence to indexed parts of tracks of operating tapes, by driving or guiding the tape
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B17/00—Guiding record carriers not specifically of filamentary or web form, or of supports therefor
- G11B17/005—Programmed access to indexed parts of tracks of operating discs, by guiding the disc
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B19/00—Driving, starting, stopping record carriers not specifically of filamentary or web form, or of supports therefor; Control thereof; Control of operating function ; Driving both disc and head
- G11B19/02—Control of operating function, e.g. switching from recording to reproducing
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B27/00—Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
- G11B27/10—Indexing; Addressing; Timing or synchronising; Measuring tape travel
- G11B27/19—Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier
- G11B27/28—Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording
- G11B27/32—Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording on separate auxiliary tracks of the same or an auxiliary record carrier
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F7/00—Methods or arrangements for processing data by operating upon the order or content of the data handled
- G06F7/06—Arrangements for sorting, selecting, merging, or comparing data on individual record carriers
- G06F7/10—Selecting, i.e. obtaining data of one kind from those record carriers which are identifiable by data of a second kind from a mass of ordered or randomly- distributed record carriers
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B2220/00—Record carriers by type
- G11B2220/90—Tape-like record carriers
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Closed-Circuit Television Systems (AREA)
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB909027530A GB9027530D0 (en) | 1990-12-19 | 1990-12-19 | Apparatus for playing a video spot-the-ball-type game |
GB919105364A GB9105364D0 (en) | 1990-12-19 | 1991-03-13 | Apparatus for playing a video spot-the-ball type game |
GB9126985A GB2252705A (en) | 1990-12-19 | 1991-12-19 | Video spot-the ball type game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB909027530A GB9027530D0 (en) | 1990-12-19 | 1990-12-19 | Apparatus for playing a video spot-the-ball-type game |
Publications (1)
Publication Number | Publication Date |
---|---|
GB9027530D0 true GB9027530D0 (en) | 1991-02-06 |
Family
ID=10687242
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB909027530A Pending GB9027530D0 (en) | 1990-12-19 | 1990-12-19 | Apparatus for playing a video spot-the-ball-type game |
GB919105364A Pending GB9105364D0 (en) | 1990-12-19 | 1991-03-13 | Apparatus for playing a video spot-the-ball type game |
GB9126985A Withdrawn GB2252705A (en) | 1990-12-19 | 1991-12-19 | Video spot-the ball type game |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB919105364A Pending GB9105364D0 (en) | 1990-12-19 | 1991-03-13 | Apparatus for playing a video spot-the-ball type game |
GB9126985A Withdrawn GB2252705A (en) | 1990-12-19 | 1991-12-19 | Video spot-the ball type game |
Country Status (1)
Country | Link |
---|---|
GB (3) | GB9027530D0 (en) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AUPO194396A0 (en) * | 1996-08-28 | 1996-09-19 | Aristocrat Leisure Industries Pty Ltd | Slot machine game - hidden object |
AUPO429596A0 (en) * | 1996-12-18 | 1997-01-23 | Aristocrat Leisure Industries Pty Ltd | Find the prize |
GB9710388D0 (en) * | 1997-05-21 | 1997-07-16 | Constantine William | Competition method and means |
US6398644B1 (en) * | 1997-12-23 | 2002-06-04 | Mikohn Gaming Corporation | Pattern reverse keno game method of play |
US6988948B2 (en) | 1997-12-23 | 2006-01-24 | Mikohn Gaming Corporation | Casino bonus game using player input |
GB9909649D0 (en) * | 1999-04-28 | 1999-06-23 | Constantine William R | Improved competion method and means |
AUPQ242899A0 (en) | 1999-08-25 | 1999-09-16 | Aristocrat Leisure Industries Pty Ltd | Gaming machine with buy feature games |
AUPR194700A0 (en) * | 2000-12-07 | 2001-01-04 | Aristocrat Technologies Australia Pty Limited | Reel strip interaction |
AUPR294101A0 (en) | 2001-02-07 | 2001-03-01 | Aristocrat Technologies Australia Pty Limited | Gaming machine with transparent symbol carriers |
GB2395916B (en) * | 2001-02-17 | 2004-08-11 | Saj Muzaffar | Games playing method and apparatus |
GB2419017A (en) | 2004-10-01 | 2006-04-12 | Wms Gaming Inc | Gaming machine having a game outcome determined by group association |
US7874920B2 (en) | 2004-10-01 | 2011-01-25 | Vms Gaming Inc. | Wagering game with unilateral player selection for developing a group |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2105560B (en) * | 1981-09-07 | 1985-02-27 | Trend Electronics Limited | Video game apparatus |
GB2231189A (en) * | 1989-02-14 | 1990-11-07 | Cork Amusement Centre Ltd | Coin- or credit-freed amusement machine |
GB8906661D0 (en) * | 1989-03-22 | 1989-05-04 | Mcarthur Stuart J | Amusement machine |
-
1990
- 1990-12-19 GB GB909027530A patent/GB9027530D0/en active Pending
-
1991
- 1991-03-13 GB GB919105364A patent/GB9105364D0/en active Pending
- 1991-12-19 GB GB9126985A patent/GB2252705A/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
GB2252705A (en) | 1992-08-12 |
GB9126985D0 (en) | 1992-02-19 |
GB9105364D0 (en) | 1991-04-24 |
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