US7422215B2 - Biased card deal - Google Patents
Biased card deal Download PDFInfo
- Publication number
- US7422215B2 US7422215B2 US10/681,797 US68179703A US7422215B2 US 7422215 B2 US7422215 B2 US 7422215B2 US 68179703 A US68179703 A US 68179703A US 7422215 B2 US7422215 B2 US 7422215B2
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- player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card games appurtenances
- A63F1/14—Card dealers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
Definitions
- the present invention relates to a method of controlling the deal of cards, or other indicia, to players of a card game.
- the cards When playing a game of cards, the cards must be dealt to each of the players.
- the most common method of dealing cards for a game requires shuffling the cards and subsequently dealing the cards to each of the players in the game. Cards are shuffled prior to dealing the cards ensuring a random distribution of the cards through out the deck of cards and to the players. For example, in standard five-card stud poker utilizing a random deal, the cards are shuffled to insure a random distribution of the cards through out the deck. Once the cards have been thoroughly shuffled, the cards are then dealt to each player in the game.
- the hand rank of each player is determined by the probability of cards occurring in his hand. For example, the probability of the first card dealt to a player from a fifty-two card deck being the Ace of Spades is 1 in 52. The probability of the next card being the Ace of Diamonds is 1 in 51. The probability of the third card dealt being the Ace of Hearts is 1 in 50, etc. Randomly dealing cards makes it extremely difficult for multiple players to have hands that are competitively ranked within the same game. Typically, most players in the game are dealt hands that have low rankings which causes them to fold their hands prior to the end of the game or they will lose the game.
- Randomly dealing cards results in a less exciting and a less competitive card game, such as poker, where each of the players have varying hand ranks associated with their cards. One player may have an exceptional hand while the remaining players have hands that are not very highly ranked. As a result, the winner of the game is determined by the deal of the cards and the other players have no chance in winning.
- a method of biasing or controlling the deal of the cards is needed to increase the excitement and competition of the game. By utilizing a biased or controlled deal in a game allows for all players of the game to have relatively close hand rankings within the game. Therefore, the excitement of the game will be increased as the players know that all hands are relatively close in rank to each other, but do not know if they have the best hand or only a good hand.
- a method for biasing or controlling the deal of cards, or other indicia, to players of a game.
- the cards are biased such that each player in the game will receive a hand that is close in ranking to all the other players of the game.
- Each player of the game is assigned a deviation multiplier selected from a list.
- FIG. 1 a illustrates the hand rankings of a high card
- FIG. 1 b illustrates the hand rankings of a pair
- FIG. 1 c illustrates the hand rankings of two pair
- FIG. 1 d illustrates the hand rankings of three of a kind
- FIG. 1 e illustrates the hand rankings of a straight
- FIG. 1 f illustrates the hand rankings of a flush
- FIG. 1 g illustrates the hand rankings of a full house
- FIG. 1 h illustrates the hand rankings of four of a kind
- FIG. 1 i illustrates the hand rankings of a straight flush
- FIG. 2 is a flow chart illustrating the method of biasing or controlling the deal of cards in accordance with the present invention
- FIG. 3 illustrates a list of deviation multipliers
- FIG. 4 a illustrates an example of a game of five card stud played with four players
- FIG. 4 b illustrates the hand rank selected for each of the four players for the game in FIG. 4 a;
- FIG. 5 a illustrates an example of a game of five card stud played with six players.
- FIG. 5 b illustrates the hand rank selected for each of the six players of the game in FIG. 5 a.
- the present invention is a method of biasing or controlling how cards are dealt from a standard deck or decks of cards by utilizing a set of rules that can be implemented in numerous physical or electronic forms, in numerous settings and in numerous variations.
- the method of biasing or controlling how the cards are dealt utilizes a variety of electronic video poker games which are designed to display the hand of each player on a video screen.
- buttons located on the video games are utilized by players to select cards to play, select cards which are to be moved from one location to another and which cards to discard.
- the screen can be conventional touch screen technology.
- the biased card deal of the present invention is implemented as part of a five card stud poker game utilizing a video game in the preferred embodiment.
- a video game in the preferred embodiment.
- a card game such as five card stud
- a finite number of hands that may be dealt to a player using a standard deck of cards.
- Each of these hands is assigned a hand rank which is well known within the gaming industry.
- These hand rankings illustrated in FIGS. 1 a - i, are used to determine the winner of the game.
- the hands are identified by the value or rank of each hand and the cards in each hand. Hands are ranked between 1 and 100 with 100 being the best hand and 1 being the worst hand. Additionally, the hand rankings are broken up in to the various poker hands that players may be dealt.
- pokers hands from highest to lowest, are: straight flush, four of a kind, full house, flush, straight, three of a kind, 2 pair, pair and high card.
- a player may be dealt. For example, once all the cards are dealt, and the player has a pair, the player can have a pair of 2s, a pair of 3s, a pair of 4s, etc.
- each possible hand that may be dealt to a player is assigned a hand rank. As illustrated in FIG. 1 b, a pair of 2s has a hand rank of 9 while a pair of 10s has a hand rank of 17.
- FIG. 1 a illustrates the hand rankings of all the possibilities of a high card
- FIG. 1 c illustrates the hand rankings of all the possibilities of a 2 pair
- FIG. 1 d illustrates the hand rankings of all the possibilities of a three of a kind
- FIG. 1 e illustrates the hand rankings of all the possibilities of a straight
- FIG. 1 f illustrates the hand rankings of all the possibilities a flush
- FIG. 1 g illustrates the hand rankings of all the possibilities of a full house
- FIG. 1 h illustrates the hand rankings of all the possibilities of a four of a kind
- FIG. 1 i illustrates the hand rankings of all the possibilities of a straight flush.
- FIG. 2 a flow chart illustrating the method of biasing or controlling the deal of cards of the present invention is shown.
- a deviation multiplier is randomly selected for a first player in a card game from a list of deviation multipliers at step 200 .
- a deviation multiplier is a number which is utilized to identify a range of hand ranks from which a hand ranking will be selected for each player of the game.
- a deviation multiplier is randomly selected for a second player in the card game at step 202 .
- a check is then made to determine if all the players in the game have been assigned a deviation multiplier at step 204 . If the answer is FALSE 206 , the process in step 202 is repeated until all players have received a deviation multiplier.
- a random number is selected between 0 and the total number of possible hand rankings for the game, i.e. 0 and 100, as shown in step 210 .
- the random number that is selected represents an initial single hand rank which is used to determine the individual hand for each player.
- An example of a list of deviation multipliers is illustrated in FIG. 3 . This list is by way of example only and different deviation multipliers may be chosen for each group of players. As shown in FIG. 3 , if there are two players in the game, the deviation multipliers will be a one and a two, if there are four players in the game, the deviations multipliers will be one, one, two and four. The deviation multipliers are randomly assigned to each of the players in the game.
- the first player's hand is then determined using the initial single hand rank.
- Each player's hand will be within a range of ⁇ (10 ⁇ deviation multiplier) of the initial single hand rank.
- the hand is selected by using a formula defined by the method in the preferred embodiment. The following formula is utilized: (10 ⁇ player's deviation multiplier) ⁇ 2 Although this formula is illustrated, additional formulas may be utilized in this method, such as multiplying by 3 and not 2.
- a random number is selected and the random number chosen is added to the initial single hand rank to establish a base number. Then the player's deviation multiplier is multiplied by 10 and this value is subtracted from the base number 212 .
- the number 50 is randomly selected which represents the initial single hand rank and the deviation multiplier assigned to a player is 2.
- a random number from 0 to (10 ⁇ player's deviation multiplier) ⁇ 2 i.e. 0 to (10 ⁇ 2) ⁇ 2 or 0 to 40
- 20 i.e., 10 ⁇ 2 is subtracted from 55 for a value of 35 which represents the hand rank of the first player.
- 35 is a hand of 3 of a kind 3 high.
- step 214 another player's hand is selected using the process described in step 212 above.
- a check is made to determine if all the players in the game have been assigned a hand 216 . If the answer is FALSE 218 , the process in step 214 is repeated until all players have been assigned a hand. If the answer is TRUE 220 , the player's cards are assigned based off of each player's hand ranking 222 .
- each player is dealt his hand according to his pre-determined hand rank.
- a poker game such as 5 card poker
- each player is dealt five cards with all but one of the cards facing downwards.
- Each player knows that the other players have a hand that is likely to be close in hand rank to his, making the game more interesting.
- each player After viewing his first card and the first card of the other players, each player now has the option of placing a bet on his hand or folding utilizing buttons on a video game or a touch screen display. After all players have either placed a bet or folded, the second card is turned over so each player knows what two of his cards are. Once again each player has the option of placing a bet or folding. This process is repeated until all cards are overturned.
- Five card poker is described by way of example only. Numerous other card games may be played with this method. In an alternative embodiments, poker games which allow each player to choose to discard and replace cards in his hand or community cards can be shared among players.
- FIG. 4 a illustrates a first example of a game of five card stud with four players.
- Each player in the game is assigned a deviation multiplier based upon the rules of the game described with reference to FIG. 2 .
- each player is assigned a deviation multiplier based upon the list of deviation multipliers in FIG. 3 . Since four players are playing the poker game, the deviation multipliers randomly assigned to each of the four players are 1, 1, 2, 3.
- the deviation multipliers randomly assigned to each of the four players are 1, 1, 2, 3.
- player one was assigned a deviation multiplier of one
- player two was assigned a deviation multiplier of two
- player three was assigned a deviation multiplier of one
- player four was assigned a deviation multiplier of three.
- an initial hand rank is randomly selected. In this case, hand ranking 39 ( 3 of kind with 7 ) high was selected as the initial hand ranking.
- the initial hand ranking and the average deviation for each player are used to determine, as discussed with reference to FIG. 2 , the hand ranking of each of the players.
- Player one has a deviation multiplier of one, so player one's hand rank is selected within the range of ⁇ 10 of the initial hand ranking, or 29 to 49(2 pair 10 high to straight 7 high).
- a hand ranking of 30(2 pair jack high) is selected for player one.
- Player two has a deviation multiplier of two, so player two's hand rank is selected as within the range of ⁇ 20 of the hand ranking, or 19 to 59 (pair of queens to flush 9 high).
- a hand ranking of 43 (3 of a kind jack high) is selected for player two.
- Player three has a deviation multiplier of one, so player three's hand rank is selected as within the range of ⁇ 10 of the hand ranking, or 29 to 49 (2 pair 10 high to straight 7 high).
- a hand ranking of 33 (2 pair ace high) is selected for player three.
- Player four has a deviation multiplier of three, so player four's hand rank is selected as within the range of ⁇ 30 of the hand ranking, or 9 to 69 (pair 2s to full house 6 high).
- a hand ranking of 57 flush 7 high is selected for player four.
- player one's hand rank is 31 (2 pair queen high)
- player two's hand rank is 43 (3 of a kind jack high)
- player three's hand rank is 33 (2 pair ace high)
- player four's hand rank is 57 (flush 7 high).
- each of the four players has the possibility of having a hand rank that is close to the other players. None of the players know what the hand rank is of each of the other players, but knows that it is more likely to be a comparable hand rank than without a biased deal. Thus, a more exciting game has been created, assuming all players in the game do not fold. Player four would win this game.
- FIG. 5 a illustrates a second example of a card game (five card stud) with six players.
- Each player in the game is assigned a deviation multiplier based upon the rules of the game.
- each player is assigned a deviation multiplier based upon the table in FIG. 2 . Since six players are playing the poker game, the average deviations will be 1, 1, 2, 2, 2, 3. These average deviations are randomly assigned to each of the six players.
- FIG. 5 a illustrates, player one was assigned a deviation multiplier of two, player two was assigned a deviation multiplier of one, player three was assigned a deviation multiplier of three, player four was assigned a deviation multiplier of one, player five was assigned a deviation multiplier of two and player six is assigned a deviation multiplier of two.
- an initial hand rank was randomly selected. In this case, a hand ranking of 72 (full house 9 high) was selected.
- FIG. 5 b illustrates the hand rank selected for each of the six players.
- Player one has a deviation multiplier of two, so player one's hand rank is selected as within the range of ⁇ 20 of the initial hand ranking, or 52 to 92 (straight 10 high to straight fl6 high).
- a hand ranking of 66 full house 3 high
- Player two has a deviation multiplier of one, so player two's hand rank is selected as within the range of ⁇ 10 of the hand ranking, or 62 to 82 (flush queen high to 4 of a kind 6 high).
- a hand ranking of 78 (4 of a kind 2 high) is selected for player two.
- Player three has a deviation multiplier of three, so player three's hand rank is selected as within the range of ⁇ 30 of the hand ranking, or 42 to 100 (3 of a kind 10 high to straight flush ace high).
- a hand ranking of 98 (straight flush queen high) is selected for player three.
- Player four has a deviation multiplier of one, so player four's hand rank is selected as within the range of 10 of the hand ranking, or 62 to 82 (flush queen high to 4 of a kind 6 high).
- a hand ranking of 62 (flush queen high) is selected for player four.
- Player five has a deviation multiplier of two, so player five's hand rank is selected as within the range of 20 of the hand ranking, or 52 to 92 (straight 10 high to straight flush 6 high).
- a hand ranking of 77 full house ace high
- player six has a deviation multiplier of two, so player six's hand rank is selected as within the range of 20 of the hand ranking, or 52 to 92 (straight 10 high to straight flush 6 high).
- a hand ranking of 60 flush 10 high is selected for player six.
- player one's hand rank is 66 (full house 3 high)
- player two's hand rank is 78(4 of a kind 2 high)
- player three's hand rank is 98 (straight flush queen high)
- player four's hand rank is 62 (flush queen high)
- player five's hand rank is 77 (full house ace high)
- player six's hand rank is 60 (flush 10 high).
- each of the six players has the possibility of having a hand rank that is close to the other players. None of the players know what the hand rank is of each of the other players, but knows that it is more likely to be a comparable hand rank than without a biased deal. Thus, a more exciting game has been created.
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Abstract
Description
(10×player's deviation multiplier)×2
Although this formula is illustrated, additional formulas may be utilized in this method, such as multiplying by 3 and not 2. Using this formula (10×deviation multiplier)×2, a random number is selected and the random number chosen is added to the initial single hand rank to establish a base number. Then the player's deviation multiplier is multiplied by 10 and this value is subtracted from the
Claims (4)
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/681,797 US7422215B2 (en) | 2003-10-08 | 2003-10-08 | Biased card deal |
PCT/US2004/033273 WO2005035083A2 (en) | 2003-10-08 | 2004-10-07 | Biased card deal |
CA002553167A CA2553167A1 (en) | 2003-10-08 | 2004-10-07 | Biased card deal |
US11/348,994 US7624987B2 (en) | 2003-10-08 | 2006-02-06 | Biased card deal |
Applications Claiming Priority (1)
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US10/681,797 US7422215B2 (en) | 2003-10-08 | 2003-10-08 | Biased card deal |
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US11/348,994 Division US7624987B2 (en) | 2003-10-08 | 2006-02-06 | Biased card deal |
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US20050077679A1 US20050077679A1 (en) | 2005-04-14 |
US7422215B2 true US7422215B2 (en) | 2008-09-09 |
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US11/348,994 Expired - Fee Related US7624987B2 (en) | 2003-10-08 | 2006-02-06 | Biased card deal |
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US (2) | US7422215B2 (en) |
CA (1) | CA2553167A1 (en) |
WO (1) | WO2005035083A2 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060125182A1 (en) * | 2003-10-08 | 2006-06-15 | Campell Darrell D | Biased card deal |
US8177617B1 (en) | 2008-02-15 | 2012-05-15 | Nottke Timothy G | Three card video poker |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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EP2658542B1 (en) | 2010-12-27 | 2022-01-26 | Intervet International B.V. | Topical localized isoxazoline formulation |
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- 2004-10-07 WO PCT/US2004/033273 patent/WO2005035083A2/en active Application Filing
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2006
- 2006-02-06 US US11/348,994 patent/US7624987B2/en not_active Expired - Fee Related
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Cited By (3)
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US20060125182A1 (en) * | 2003-10-08 | 2006-06-15 | Campell Darrell D | Biased card deal |
US7624987B2 (en) * | 2003-10-08 | 2009-12-01 | Seven Generations, Inc. | Biased card deal |
US8177617B1 (en) | 2008-02-15 | 2012-05-15 | Nottke Timothy G | Three card video poker |
Also Published As
Publication number | Publication date |
---|---|
US7624987B2 (en) | 2009-12-01 |
CA2553167A1 (en) | 2005-04-21 |
US20050077679A1 (en) | 2005-04-14 |
US20060125182A1 (en) | 2006-06-15 |
WO2005035083A2 (en) | 2005-04-21 |
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