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Run Stable Diffusion on Mac natively

Swift 7,661 355 Updated Jan 20, 2025

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.

C# 359 48 Updated Apr 13, 2025

A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.

ShaderLab 219 29 Updated Nov 29, 2019

Must-read and classic books of computational geometry and computer graphics

1,389 230 Updated Jul 7, 2024

Motion Matching implementation for Unity

C# 450 45 Updated Apr 17, 2025

A collection of useful .gitignore templates

165,802 83,073 Updated Apr 11, 2025

全国各省市停贷通知汇总

HTML 20,703 2,161 Updated Jul 13, 2024

A comprehensive path-finding library for grid based games

JavaScript 8,546 1,337 Updated Jun 20, 2024

FishNet: Unity Networking Evolved.

C# 1,537 165 Updated Apr 2, 2025

The implementation of URP Genshin Like Character Shader used in my Zhihu Article.

ShaderLab 145 42 Updated Jul 29, 2022

A cross-platform, customizable science fiction terminal emulator with advanced monitoring & touchscreen support.

JavaScript 42,017 2,704 Updated Oct 19, 2021

让Unreal Engine 4工程更加规范

357 110 Updated Dec 4, 2023

Dark theme patch for any version of Unity for Windows, MacOS and Linux.

C# 279 38 Updated Oct 1, 2020

InjectFix is a hot-fix solution library for Unity

C# 1,995 418 Updated Aug 16, 2024

Reactive Extensions for Unity

C# 7,194 882 Updated Feb 16, 2024

刷算法全靠套路,认准 labuladong 就够了!English version supported! Crack LeetCode, not only how, but also why.

Markdown 127,608 23,353 Updated Jan 31, 2025

一套用了很久的寻路虽原创却无比接近AStar的寻路

C# 66 23 Updated Apr 6, 2020

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…

C# 2,944 809 Updated Jul 7, 2023

An experiment in procedural dance animation

C# 925 84 Updated Aug 31, 2022

Skinned mesh sampling with VFX Graph

1,109 157 Updated Oct 12, 2022

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

C# 7,365 1,118 Updated Dec 30, 2023

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…

C# 6,211 1,480 Updated Sep 5, 2023

基于Unity3D框架Game Framework( http://gameframework.cn )的教程和实例,对应教程:http://www.benmutou.com/archives/category/unity3d/game-framework

C# 248 65 Updated Aug 9, 2019

Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)

Java 75,829 13,984 Updated Aug 14, 2023

road to next-gen animation.

C# 387 62 Updated May 14, 2022

Water Buoyancy Simulation for Unity

C# 935 120 Updated Jan 8, 2020

A port of Evan Wallace's "Water Demo" for WebGL to Unity.

ShaderLab 326 46 Updated Jun 6, 2019

A class-leading water system implemented in Unity

C# 3,600 485 Updated Apr 16, 2025
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