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Write Karabiner-Elements configuration in TypeScript
A Nintendo DS emulator written in Rust for desktop devices and the web, with debugging features and a focus on accuracy
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Blazing fast memory allocator designed for video games
Collection of miscellaneous portable C snippets.
A collection of single-file C libraries. (generic containers, random number generation, argument parsing and other functionalities)
A tutorial/test app for custom attributes in NSAttributedString. Uses custom NSTextView and NSLayoutManager
NSTextView subclass that enables displaying Facebook-like tags and mentions in text view, fields and view-based table cells
a programming library with geometric algorithms
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
An example showing how to update textures from a native plugin in Unity.
Dev repo for @zig-gamedev libs and sample applications
An OpenGL RTS game engine written in C
A single-header ANSI C immediate mode cross-platform GUI library