Highlights
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Stars
Runs recent Konami arcade games and emulates various arcade hardware.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Repository containing common 3D test models in original format with original source if known and obj mesh
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
a cheat-sheet for mathematical notation in code form
FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷
Reverse of CoD4 & CoD4X (.DM_1) demo files with features such as parsing snapshot informations, frames, entities, clients and server messages.
An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
A Blender add-on to import models from google maps
Live shader coding tool and Shader Showdown workhorse