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Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I wil…
[CVPR 2021, Oral] PREDATOR: Registration of 3D Point Clouds with Low Overlap.
Unity Plugin for using research mode functionality in HoloLens 2. Modified based on HoloLens2ForCV.
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Sample code and documentation for using the Microsoft HoloLens 2 for Computer Vision research.
Sample code and documentation for using the Microsoft HoloLens for Computer Vision research
Single-Image SVBRDF Capture with a Rendering-Aware Deep Network
AI based, large scale, HD material acquisition and creation from a couple pictures.
BDK is a development kit for HoloLens on Unity. It is easy to use and to customize for your needs.
Develop and export WebXR experiences using Unity WebGL
Toward Multimodal Image-to-Image Translation
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
Flax Engine – multi-platform 3D game engine
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
A platform for distributing jobs over the student computers at the KU Leuven department of computer science. The platform was not made to be easy to install or use by others.
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)