In May, 2016 I was invited to a exhibition in art-festival.
This is a Reality Games, named 'HOURS'.
I wrote the backend of this game.
在HOURS裡,主宰一切的,就是時間。
時間是我們唯一的資產。我們操控時間、達成目標。
This game is inspired by a movie called 'In Time'.
The money used in this game is TIME, and the time elapsing rate goes faster and faster during the game.
When a player runs out of time, the player is eliminated.
A player need to attain some achievements to get 'time interest'.
When time interest is larger than time elapsing rate, the player's time increases.
玩家可以任意出價購買成就,最高上限可以出到「定價」,即可以遊戲設定的最高機率購買成就。
單一類別獲得3個以上成就:該類別利息1.5倍
單一類別獲得6個以上成就:該類別最高機率提升至80%
可以講奪他人成就,搶奪率為原成功率之2/3
加速規則:人生有四個時期(青年期、壯年期、中年期、老年期),隨時期的進展,時間會流逝得更快速。
難度 | 花費(sec) | 成功率(%) | 利息(s/s) |
---|---|---|---|
Level | 1 | 60 | 85 |
Level | 2 | 300 | 70 |
Level | 3 | 600 | 50 |
Level | 4 | 900 | 30 |
Input any number between 1~10 to login.